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・ Fatal Cure
・ Fatal Design
・ Fatal Desire
・ Fatal Deviation
・ Fatal Distraction
・ Fatal dog attacks in the United States
・ Fatal Error (TV movie)
・ Fatal exception error
・ Fatal Extraction
・ Fatal familial insomnia
・ Fatal Fear
・ Fatal Five
・ Fatal Flowers
・ Fatal Frame
・ Fatal Frame (film)
Fatal Frame (video game)
・ Fatal Fury
・ Fatal Fury (series)
・ Fatal Fury 2
・ Fatal Fury Special
・ Fatal Games
・ Fatal Hearts
・ Fatal Honeymoon
・ Fatal Inertia
・ Fatal Instinct
・ Fatal Instinct (2014 film)
・ Fatal Intuition
・ Fatal Labyrinth
・ Fatal Lady
・ Fatal Love


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Fatal Frame (video game) : ウィキペディア英語版
Fatal Frame (video game)
Xbox
| genre = Survival horror
| modes = Single-player
}}
''Fatal Frame'', titled in Japan and ''Project Zero'' in Europe, is a survival horror video game developed by Tecmo for the PlayStation 2. The first installment in the ''Fatal Frame / Project Zero'' series, it released in 2001 in Japan and 2002 in North America and Europe. An enhanced port for the Xbox was released in 2002 in North America and 2003 in Japan and Europe. The game was published for both systems by Tecmo in Japan and North America. In Europe, the PlayStation 2 version was published by Wanadoo, and the Xbox version by Microsoft. It was re-released in North America on the PlayStation Network in 2013.
Set in the year 1986, the story follows siblings Miku and Mafuyu Hinasaki. When Mafuyu disappears while searching for a famous novellist in the haunted Himuro Mansion, his sister Miku goes to find him. During her exploration of the mansion, she discovers clues as to the fate of those who entered, must fight hostile ghosts, and discover the truth behind a dark ritual that took place there. The gameplay focuses on the sibiligs exploring the mansion, and fighting off hostile ghosts using a special camera.
Development began after the PlayStation 2 hardware was introduced to Tecmo, using the codename "''Project Zero''". The concept was created by Makoto Shibata based on his own spiritual experiences. Together with producer Keisuke Kikuchi, Shibata worked on creating the scariest gaming experience possible. Multiple aspects of its style and production were influenced by this development wish. First announced in 2001 under its working title, it was eventually announced for release in Western territories a month after its Japanese release, where it was marketed as being based in a true story. The game received generally positive reviews, while the port drew praise for its improved visuals. As of 2015, four more games in the Fatal Frame series have been released.
==Gameplay==

''Fatal Frame / Project Zero'' is a survival horror video game set within an abandoned Japanese mansion, divided into four chapters and a prologue which act as levels and tutorial respectively. The player controls Miku Hinasaki for the majority of the game, with its opening featuring Miku's brother Mafuyu as the player character. Each part of the mansion includes a map of its layout, and each level is rendered in real-time instead of using pre-rendered backgrounds.〔 During navigation, players guide the characters through multiple rooms, each with a semi-fixed camera perspective that changes depending on a character's position. Environments are invariably dark, with exploration being possible through the use of a flashlight. During exploration, various items can be found scattered through environments: these include documents and cassette recordings expanding on elements of the story, health items, and other objects. In some areas, the main character must also solve puzzles to progress. Progress is saved at savepoints through the mansion, and at the end of each chapter.〔〔〔
Hostile ghosts can only be fought using the Camera Obscura, an antique camera that can capture ghosts. Ghosts in environments are sensed using a character's "sixth sense", and will drain a character's health on contact. When using the Camera, the view switches to a first-person view: the Camera Obscura is moved with the right analog stick on a controller, while the character can be moved with the left stick while maintaining a view through the Camera.. Holding a ghost in view enables greater damage, but ghosts fade in and out of view as they approach. The most damage is dealt when the ghost is very close. The amount of damage taken is converted into points, which are used to upgrade the camera for faster reload time or greater damage with each shot, or adding secondary powers such as staggering ghosts when shooting them. Points are also gained by photographing benign ghosts that appear in set spots around the mansion.〔〔〔〔 Film, the Camera's ammunition, can be found throughout the mansion or be replenished at a save point: it comes in various grades, with higher-quality grades dealing higher damage while consequently being rarer.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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